Visceral Games – Dead Space 3
The first Dead Space presented offered a mix of Metroidvania, third person shooting and Event Horizon-style horror, and we were hooked. The second game was even bigger and better but that was probably where the issues started – that is, Dead Space getting “big” for Electronic Arts. The publisher decided to tone down the horror in Dead Space 3, pump up the action and throw in some asinine microtransactions because it’s all about the money, money, money. The result is a game that failed to meet sales projections, forget capitalizing on the success of its predecessors (despite not being all that bad). Visceral would subsequently work on Battlefield: Hardline before teaming up with writer Amy Hennig on the ill-fated Star Wars project Ragtag.
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