Control shows it's a weird duck.
DirectX 12 and 21:9 widescreen support are confirmed for PC as well.
The game Remedy always wanted to make.
Game Director Mikael Kasurinen and Narrative Designer Brooke Maggs speak with GamingBolt about Remedy's new IP.
Remedy brings out the odd in the opening of Control.
Control's trippy environments might not be suited to VR.
The name may sound simple, but actually has several potential layers.
Remedy speaks to GamingBolt about how Control differs from their previous game.
The Finnish studio is excited about the impact SSDs will have on gaming with next-gen consoles.
That's for critical path completion and "a few side missions".
Take a gander at the wonders of ray tracing.
Know your enemy and how to defeat it.
There was a lot of eye candy at E3 this year.
Jesse Faden is in an odd place filled with odd people.
Various NPCs talk about the dangers of Hiss, the game's antagonistic force.
The game is looking good.
The game has some dynamic tunes.
Thomas Puha says it won’t be a long wait for those playing on other systems.
Control has a much greater emphasis on exploration than past Remedy titles, as per director of communications Thomas Puha.
Everything you need to know about Control.