Looting and driving and realism, oh my!
"For us, the bottleneck is the computational power when doing real time," says Dynamixyz CEO Gaspard Breton.
Turtle Rock Studios' multiplayer shooter will benefit from a bigger install base according to Take Two CEO Strauss Zelnick.
Unfortunately, net income is down by half from the previous year's quarter.
Losses are "seasonal" according to Activision Blizzard and revenue is reportedly up.
Eric Hirschberg believes digital consumption and decline of demand on previous gen consoles is to blame.
Bungie's senior environment artist Jason Sussman on Destiny's design inspirations, PS4/Xbox One development, possible PC version and almost everything under the hood.
And it's only for Japan. Does that break your heart?
Out on PC, Mac, and PS4.
Producer Cameron Lee talks about the games' features .
A head to head comparison between the remaster and the Wii version.
Executive producer Fredrik Rundqvist also talks about the success of the PS4 and Xbox One.
Features 1080p resolution and based on the GameCube remaster from 2002.
Fixes, balances and other changes prepare fans for the upcoming DLC.
Chris Roberts also talks about how such a project wouldn't have possible via traditional publishing.
Sledgehammer Games' Bret Robbins explains how Advanced Warfare is the definitive Call of Duty game.
OlliOlli brings solid skating to the PC and is worth a look.
No Man's Sky Sets Its Sights On The PC.
This is insane.