The new consoles allows the development team to achieve their original vision.
I guess now they've sort of earned themselves a sequel.
So much stability, and yet the PS4 still wobbles.
A recent screengrab from the PlayStation Store seems to indicate as such.
Bungie COO Pete Parson says enough has been invested to ensure "the best experience possible."
The Oasis is highlighted against the backdrop of war.
New weapons, new maps, a new game mode and much more.
Tight corners, intuitive learning curve, and best of all it's refreshing.
Creative director Phil Robb says that Nature "comes up with more terrifying, f**ked up shit" than one could imagine.
We'll need to wait and see either way.
The original voice of Solid Snake is totally serious this time, guys.
Flying Wild Hog's CEO Michal Szustak and Lead Engine Programmer Krzysztof Narkowicz take us through the finer details of developing Shadow Warrior on PS4 and Xbox One.
"Of course people are scaling down resolution, because the more stuff fits in eSRAM the better performance," explains Shadow Warrior's Lead Engine Programmer, Krzysztof Narkowicz.
'We want to remove the frustration that was in the first game.'
This is my kingdom come.
Two 30 minute gameplay sessions incoming.
This was to allow for a shared online experience.
Producer Lesley Phord-Toy says it will still be challenging though.