The sequel to Double Fine's platforming classic is finally close to release. Here's what you should know before diving into the newest Mindscapes.
From highly anticipated indie titles to big name sequels and the odd sports title, August is packed with something for everyone.
"To quote the age-old adage, you know, money is time," says Double Fine Production senior system designer Lauren Scott.
The upcoming action platformer comes to us next month, and now we get a big chunk of the first part of the game.
Raz is back and excited about his official day on the job, but there's plenty of danger afoot for him and the Psychonauts.
The PS4 versions is backwards compatible on PlayStation 5 and offers a 1440p resolution at 60 FPS with no HDR or VRR support.
Double Fine Productions' long-awaited platforming sequel shows off new gameplay footage ahead of its imminent launch.
Matt Booty isn't going to tell Psychonauts 2 director Tim Schafer to make a game "that has seasons and goes on for five years."
"If you beat Psychonauts 2 with the invincibility toggle on, you still beat Psychonauts 2," says Double Fine Productions.
Double Fine's Kevin Johnson says he's "proud to have been a part of something so special that's been made in the schedule we set forth."
Director Tim Schafer walks players through the minds of Dr. Loboto and Hollis Forsythe, displaying new abilities and mechanics.
Journey with Raz on a twisted platforming adventure as he explores the mysteries of Psychonauts HQ - it launches day one on Game Pass.
Developer Double Fine Productions has previously confirmed that the game will be launching in 2021, but a specific release date hasn't yet been officially confirmed.
Raz travels into the mind of Hollis Forsythe to try and undo a mistake, and finds himself in a trippy amalgamation of a hospital and a casino.
With the highly anticipated platform slated for a 2021 launch, it not showing up at E3 would honestly be a bit of a shock.
Camera Assist, invincibility, switching off fall damage and font legibility are also included.
Traverse levels and platforms by connecting thought bubbles or pull foes towards you in combat.
I'm almost beginning to believe them.
The 3D platformer receives some sharp-looking new images.
"It is real. It is playable. It is coming," the developer assures.