I'm almost beginning to believe them.
The 3D platformer receives some sharp-looking new images.
"It is real. It is playable. It is coming," the developer assures.
"All the levels are in the game," Double Fine studio head Tim Schafer says.
Double Fine's highly anticipated platformer is looking as weird as you'd hope.
"We had cut our boss fights," says the Double Fine boss. "Now we are able to put those back in."
The number of awesome single-player titles coming up is simply staggering.
The team from RAD shifts over.
Better start saving - all kinds of awesome titles are coming up.
Another delay hits Double Fine's platformer following its acquisition by Microsoft.
Microsoft had a fair number of big reveals and announcements at its presser.
The house that Tim Schafer built is the newest addition to Microsoft's first party line-up.
The sequel to the cult classic gets demoed soon.
Double Fine talks about the reasons for the delay and making the game truly great.
The "first playable" update video explores some of the gameplay that fans can expect.
Double Fine to retain 100 percent of IP.
Double Fine clarifies lack of current plans though.
With just five days to spare.
Double Fine's project is close to reaching its funding goal.