"All the levels are in the game," Double Fine studio head Tim Schafer says.
Double Fine's highly anticipated platformer is looking as weird as you'd hope.
"We had cut our boss fights," says the Double Fine boss. "Now we are able to put those back in."
The number of awesome single-player titles coming up is simply staggering.
The team from RAD shifts over.
Better start saving - all kinds of awesome titles are coming up.
Another delay hits Double Fine's platformer following its acquisition by Microsoft.
Microsoft had a fair number of big reveals and announcements at its presser.
The house that Tim Schafer built is the newest addition to Microsoft's first party line-up.
The sequel to the cult classic gets demoed soon.
Double Fine talks about the reasons for the delay and making the game truly great.
The "first playable" update video explores some of the gameplay that fans can expect.
Double Fine to retain 100 percent of IP.
Double Fine clarifies lack of current plans though.
With just five days to spare.
Double Fine's project is close to reaching its funding goal.
Double Fine closing in on $3.3 million funding goal.
Tim Schafer's Double Fine has received over $1 Million in funding in just 24 hours. That must be a record! The project was to help fund an adventure title in the vein of those that made Schafer's name... Read More
Industry legend Tim Schafer (whose credits include the 1st Monkey Island, Day of the Tentacle and Grim Fandango) has been bandying about the idea of a second Psychonauts for quite some time now. Alas,... Read More