Some streamers get their hands on a preview build of the shooter.
Square wants to "make the city of Midgar feel as real as possible."
"It wouldn't be wise to directly compete against two sci-fi shooter RPG juggernauts," says the developer.
The upcoming remake gives an overview of its core gameplay mechanics.
Yeah, this is a thing apparently.
That part of the original is something they didn't want to fully recreate.
That's some bold words.
Director Tetsuya Nomura says not to expect any of the various prequel and sequel characters.
A somewhat disappointing analysis.
Apparently, Square Enix chose to focus on quality over quantity.
Tetsuya Nomura sees the two as standing side-by-side.
Director Tetsuya Nomura was adamant that the remake needed to retain some essence of the original's turn-based combat.
Could Square Enix have something planned for the Compilation title?
There will be no more delays, with development having wrapped up.
Producer Yoshinori Kitase talks about how the remake's plot expands upon the original.
"I think we'll probably get straight into it," says producer Yoshinori Kitase.
Several short videos highlight various aspects of the game.
Prepare for the bombing run (once again).
Windy deserts with poor visibility clash with alien forests and ruins.
Charting the highs and lows of Square Enix's flagship franchise.