No more Dark Souls-inspired difficulty, thankfully.
CD Projekt RED continues to make this sh*t look good.
CD Projekt RED's franchise turns six years old.
And a bit about next gen versions of the open world role playing game.
Peter Gelencser clarifies their stance on the DualShock 4's touchpad.
Senior Level Designer at CD Projekt RED talks a bit about platform differences.
It's murder season, it seems.
Used in world generation, we talk to the creators about the future of Umbra.
Like a (witching) boss.
Still a long, long way to go though, says director of developer relations Thomas Puha.
CD Projekt RED continues to grow.
Geralt's North American journey is officially on.
Director Konrad Tomaszkiewicz isn't so high on a mode that interrupts the narrative, even slightly.
Currently in talks with Microsoft for the same.
We interview Jonas Mattson, the environmental artist on the game.
CD Projekt RED, one of the fore-runners of the same, reveals its sequel won't have DRM.
"Best Game of E3" and "Best RPG of E3" included.
This will mark the developer's first cross-platform simultaneous release.
Executive producer John Mamais on implementing unique features versus the amount of time they'd take.