Stefano Pinna, Founder and CEO of Forge Studios discuss some of the core gameplay aspects of this game.
Producer Nina Adams discusses what exactly the studio set out to do with this game.
Reinhard Pollice discussed various aspects of the game including exploration, combat, story, and more.
Game Director Daniel Moregård details what to expect from Stellaris: Console Edition.
We learn about what exactly Warriors Orochi 4 has to offer to long-time fans and newcomers alike.
Jacek Pudlik, Producer at My.com discusses what exactly the Xbox One version of this game brings to players.
The game's director discusses the different gameplay elements and the story of Devil's Hunt.
Rafael Gatti, Co-Owner of The Balance, Inc. discusses inspirations, gameplay, post-launch plans, and more for Override: Mech City Brawl.
Stefan Nitkulinec discusses the new features and improvements that Moonfall Ultimate brings to players.
The developers of Ride 3 discuss what their approach has been to making a game for true bike racing fans.
Forza Horizon 4's developers offer new insights into the dynamic weather system, the changing seasons, character customization, and more.
The developers of Dakar Rally discuss their approach to bringing the world famous desert rally to the video game form.
The developers of Dead Cells discuss what their approach was to making a game in the Roguelike Metroidvania genre.
The Creative Director of Ashen answered some of our questions regarding the game's development.
The Lead Designer Steve Bristow discusses some of the things that make Strange Brigade unique.
The developers discuss what's new for the series with NASCAR Heat 3.
NHL 19's Creative Director Will Ho discusses the many improvements and new features that this iteration brings to the table.
The developers discuss why the decided to bring the game to PC and consoles and what are some of the changes we can expect to see.
Global Brand Director Almir Listo and Global Development Director Saul Gascon tell us everything they can about the upcoming shooter.
The developers of GRIP discuss how they've drawn from Rollcage's influence and what makes their game unique!