See that dodge button? Press it.
"We're massive fans of Miyazaki's games, and so making sure that what we created was true to his vision, that was the gold standard," says Gavin Moore.
Bluepoint's Gavin Moore says implementing it would mean "leaving something out."
A new sound for the upcoming remake.
"There are no difficulty options in Demon's Souls, and there shouldn't be," says creative director Gavin Moore.
Plenty of new information has emerged on the upcoming remake.
Other classic bosses are also showcased in their remade glory.
We'll probably be seeing a lot more of the remake very soon.
New details on the game have also emerged.
Prepare to die, next-gen style.
Gavin Moore also says haptic feedback will be integral to the experience.
The best of both decaying, dying worlds.
For $89.99, you get the base game, a bunch of Souls, armor, weapons, and the OST.
The action RPG might fall short of hitting 4K resolution.
Both games are pretty hefty, unsurprisingly.
The PC mention at the end of recent trailer was "a result of human error."
A mix of various things for the system's November 12 launch
Sony Japan has confirmed the same in a recent PS Blog post.
The upcoming remake is looking as excellent as you'd expect.
According to Kinda Funny's Imran Khan, targeting the console's launch window was always the plan.