"You don’t throw your screwdriver away because you currently need a wrench," says AMD's Robert Hallock.
Potential of DirectX 12 explained by Brad Wardell, CEO of Stardock Studios
Xbox boss talks about various things including the stability of Windows 10 and upcoming update features.
Simplygon's co-founder Martin Ekdal answers.
Mantle and DirectX compared.
Simplygon's co-founder Martin Ekdal on the benefits and challenges of DX12.
Gamebase's Bryan Tarlowski and Yoonjae Hwang talk about the benefits from AMD's API.
Gamebase explains how they are preparing their next iteration of Gamebryo engine ready for DirectX 12.
The new API will appeal more to AAA studios that have the muscle power to push, says Paradox Interactive's Gordon Van Dyke.
'Microsoft cheaped out on the RAM.'
BabelFlux's David Miles talks about the benefits of Microsoft's API for path-finding.
Silicon Studios' Masaki Kawase talks about the benefits of Microsoft's upcoming graphics API.
Phil Spencer apparently spoke wrongly.
Futuremark Studios, who benchmarked DirectX 12, shares new details about the upcoming API.
But having one API across multiple platforms decreases development time, says Lead Engine Programmer Krzysztof Narkowicz.
Confetti CEO Wolfgang Engel also talks about the advantages of Mantle.
Freaky Creations' Estefano Palacios and Jorge Blacio talk about this dreamy journey of freedom.
Persistant Studios CEO Camille Mirey also speaks about the benefits of AMD Mantle.
Lead graphics programmer Sebastian Aaltonen says he is "eagerly awaiting to get our hands dirty" with DX 12.