"For us, the bottleneck is the computational power when doing real time," says Dynamixyz CEO Gaspard Breton.
Turtle Rock Studios' multiplayer shooter will benefit from a bigger install base according to Take Two CEO Strauss Zelnick.
Unfortunately, net income is down by half from the previous year's quarter.
Activision Publishing CEO Eric Hirshberg said there would be a few tweaks though.
Eric Hirschberg believes digital consumption and decline of demand on previous gen consoles is to blame.
Bungie's senior environment artist Jason Sussman on Destiny's design inspirations, PS4/Xbox One development, possible PC version and almost everything under the hood.
Glorious reminiscences.
Guacamelee strikes gold... again.
I'll take four, please.
So it's gonna have been in the oven for a fair bit of time by the time it releases.
And it's only for Japan. Does that break your heart?
Out on PC, Mac, and PS4.
The PS4 version is still going strong following Konami's Q1 FY 2015 financial report.
For real this time.
Executive producer Fredrik Rundqvist also talks about the success of the PS4 and Xbox One.
Features 1080p resolution and based on the GameCube remaster from 2002.
Sledgehammer Games' Bret Robbins explains how Advanced Warfare is the definitive Call of Duty game.
The only limit is your imagination.