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"Our graphics-systems team and our programmers have been pushing a lot of new features to create the best-looking games we’ve ever made.," says Hidetaka Miyazaki.
Bluepoint's remake of the 2009 FromSoftware classic launched last year in November to strong acclaim from critics and fans.
The folks at NoClip have released another fantastic documentary about the making of 2020's PS5 launch title, and various aspects of its development.
Bluepoint Games, developer of the Shadow of the Colossus and Demon's Souls remakes, might be on the verge of joining PlayStation Studios.
Modder Lance McDonald believes that the recently discovered entry is instead a PlayStation Now entry for the PS3 version on PS4 for remote QA.
More high profile departures in the wake of SIE Japan Studio winding down.
For the world to be mended.
For the world to be mended.
Euphoric Demon's Souls players have recorded some interesting Trophy clips as a result.
A bit of fan service here.
Creative director Gavin Moore says "it wasn't our place to add something that would fundamentally alter its balance."
Meanwhile, Marvel's Spider-Man: Miles Morales and Demon's Souls both debuted with over 18,000 copies sold.
It appears to lead to a courtyard with an item.
Check out how the remake would look with the PS3 version's color scheme.
The remake and the PS5 have both launched today.
You should be able to jump right into the game come launch.
The upcoming remake continues t look excellent.
Photo Mode is also showcased with its various settings.
Sony's Gavin Moore says it's "an amazing soundscape" and "really adds to the fear."
See that dodge button? Press it.
"We're massive fans of Miyazaki's games, and so making sure that what we created was true to his vision, that was the gold standard," says Gavin Moore.
Bluepoint's Gavin Moore says implementing it would mean "leaving something out."
A new sound for the upcoming remake.
"There are no difficulty options in Demon's Souls, and there shouldn't be," says creative director Gavin Moore.
Plenty of new information has emerged on the upcoming remake.
Other classic bosses are also showcased in their remade glory.
We'll probably be seeing a lot more of the remake very soon.
New details on the game have also emerged.
Gavin Moore also says haptic feedback will be integral to the experience.
The best of both decaying, dying worlds.
For $89.99, you get the base game, a bunch of Souls, armor, weapons, and the OST.
The action RPG might fall short of hitting 4K resolution.
Both games are pretty hefty, unsurprisingly.
The PC mention at the end of recent trailer was "a result of human error."
A mix of various things for the system's November 12 launch
Sony Japan has confirmed the same in a recent PS Blog post.
The upcoming remake is looking as excellent as you'd expect.
According to Kinda Funny's Imran Khan, targeting the console's launch window was always the plan.
"Now you feel every blow as you strike down your enemies and cast each spell," says Gavin Moore of SIE Japan Studio.
Might the remake be closer to launch than expected?
This boy is a big one.
Ray-tracing is confirmed and players can choose between two visual modes.
Being developed by Bluepoint Games for PS5.
Bluepoint's Peter Dalton says it's time to "leave our old gaming limitations behind us."
The developer is talking up its upcoming remake.
"We will be happy to continue to work with them if they wish to," says Marco Thrush.
Studio president says the Bluepoint Engine is "flexible and able to task advantage of any hardware."
Another tease that probably doesn't mean anything. Or does it?
A possible tease of not one but two remakes is also included.
Bluepoint's Marco Thrush says he'll "let you figure out the rest."
Just announce it already, Sony.
They developer promises something even bigger than Shadow of the Colossus
"If it was a studio that really loved the original work and really put their heart and soul into realizing it again, then that’s something I would enjoy," says Hidetaka Miyazaki.
"It could happen through another developer."