Avatar: Frontiers of Pandora is a first person open world action-adventure game developed by Ubisoft Massive and published by Ubisoft.
It is an original story set in the world of James Cameron’s Avatar universe, with players playing as a Na’vi.
It will build on Avatar's "amazing science fiction world" which is "a great playground" as per Disney and Pixar Games VP Luigi Priore.
The upcoming open world game's developers say that ray tracing is going to be baked into every version of the game, with lower-spec PCs using software-based ray tracing.
The developers at Ubisoft Massive take a look at the latest iteration of the Snowdrop engine and how it leverages the PS5 and Xbox Series X/S.
"The more technically excellent it is, the more capable it is of taking you from where you are and into the world of Pandora," says creative director Magnus Jansén.
From data streaming to world design to artificial intelligence, Avatar: Frontiers of Pandora is doing things it would not have been able to do on older hardware.
Play as a Na'vi who explores the never-before-seen Western Frontier of Pandora, teeming with new characters, creatures and RDA forces.
The open world Star Wars title will be built on the Snowdrop Engine.
The adaptation hasn't been canceled just yet.
Don't expect to see the new Avatar title until after April 1st 2020.
Former DICE GM now heads up Ubisoft's newest studio.
Massive also addresses micro-transactions.
For PC and 'consoles'.