It Takes Two is a co-op platformer developed by Hazelight Studios and published by EA.
Players take control of May and Cody, two dolls made by a young girl named Rose whose parents are having marital problems.
Hazelight Studios' narrative-driven co-op platformer hits another sales milestone, having sold 3 million units across all platforms.
Hazlight Studios confirms that the highly acclaimed co-op action platformer has now crossed another major sales landmark.
Director Josef Fares hopes to see "more games like this."
Hazelight boss Josef Fares is confident his studio will continue to deliver increasingly better games.
The always opinionated Josef Fares mulls over the length of modern games.
Hazelight's disruptive gameplay shines in new trailer.
Check out how the PC version of Hazelight's upcoming co-op title performs.
Here's everything you should know about Hazelight's upcoming co-op adventure.
It takes a decent rig to run.
Director Josef Fares talks about the upcoming co-op game.
It Takes Two director Josef Fares speaks with GamingBolt about Hazelight's next big co-op adventure.
Hazelight have wrapped up development on their next co-op adventure.
A much beefier adventure than A Way Out, it seems.
The director is looking forward to "better games and higher graphic difelity," but feels the differentiation between the consoles "doesn't really matter."
"I think this game will take the world record in actually how much variation is in game," says the It Takes Two director.
"It’s going to be interesting to follow to see what goes on there," Fares says about Game Pass.
Hazelight Studios boss Josef Fares isn't sure It Takes Two can be made to work on the Switch.
"That's a ****ing confusing name. What the ****'s going on with Microsoft?" Josef Fares says in typically emphatic fashion.
Join Cody and May as they battle vacuum cleaners and mend their marriage.
The co-op platformer will have its gameplay premiere on December 10th.
Josef Fares' next game is another co-op adventure.
Director Josef Fares promises a "short tease" this Thursday.
We might learn concrete details about Josef Fares' next game soon.
A good sign for sales along with a tease of the next project.
He says that people won't know what to think.
Josef Fares cites EA's support and respect for his creative vision as a reason for sticking with the publisher.
Josef Fares says he "loves making video games and can't wait to show it".