Psychonauts is a platformer developed by Double Fine Productions and published by Microsoft.
It is a sequel to the 2005 title Psychonauts.
Double Fine Productions' long awaited platformer has been met with widespread response, and a new trailer highlights that critical reception.
Double Fine's latest platformer has numerous different collectibles to find across the real world and Mindscapes. Here's how to find them all.
Surviving the various mental trials and tribulations becomes a lot easier with more health and Psitanium capacity. Here's how to upgrade both.
A recent post on Double Fine's official forums details the problems associated with adding more languages to Psychonauts 2.
There are quite a few challenges in Double Fine's latest and that includes boss battles. Check out how to defeat them all here.
Head of PlayStation Studios Hermen Hulst took to Twitter to congratulate Double Fine and Xbox for the launch of Psychonauts 2.
The founder of the studio now owned by Microsoft says that for the types of games Double Fine is known for, Game Pass is a good fit.
The 3D platformer and follow-up to Double Fine's original cult classic releases tomorrow for Xbox One, Xbox Series X/S, PS4 and PC.
A YouTube video details the differences between Double Fine's Psychonauts 2 running on a PS5 versus an Xbox Series X and Xbox Series S.
Living up to sixteen years of anticipation is no easy task, but Psychonauts 2 passes all of its tests with flying colours.
The trippy platformer features a whole host of new enemies to fight, such as Regrets, Doubts, Bad Ideas, and of course, the returning Censors.
Psychonauts 2 devs talk about the Thought Tuner, which allows you to read thoughts, and the Otto-Shot Camera, which functions as a photo mode.
In a new video, the team at Double Fine Productions provides details on the new characters Raz will meet in the Psychonauts' intern program.
It's been a long time coming, but the highly anticipated platforming sequel has finally wrapped up development ahead of its launch later this month.
The sequel to Double Fine's platforming classic is finally close to release. Here's what you should know before diving into the newest Mindscapes.
"To quote the age-old adage, you know, money is time," says Double Fine Production senior system designer Lauren Scott.
The upcoming action platformer comes to us next month, and now we get a big chunk of the first part of the game.
Raz is back and excited about his official day on the job, but there's plenty of danger afoot for him and the Psychonauts.
The PS4 versions is backwards compatible on PlayStation 5 and offers a 1440p resolution at 60 FPS with no HDR or VRR support.
Double Fine Productions' long-awaited platforming sequel shows off new gameplay footage ahead of its imminent launch.
"If you beat Psychonauts 2 with the invincibility toggle on, you still beat Psychonauts 2," says Double Fine Productions.
Double Fine's Kevin Johnson says he's "proud to have been a part of something so special that's been made in the schedule we set forth."
Director Tim Schafer walks players through the minds of Dr. Loboto and Hollis Forsythe, displaying new abilities and mechanics.
Journey with Raz on a twisted platforming adventure as he explores the mysteries of Psychonauts HQ - it launches day one on Game Pass.
Developer Double Fine Productions has previously confirmed that the game will be launching in 2021, but a specific release date hasn't yet been officially confirmed.
Raz travels into the mind of Hollis Forsythe to try and undo a mistake, and finds himself in a trippy amalgamation of a hospital and a casino.
With the highly anticipated platform slated for a 2021 launch, it not showing up at E3 would honestly be a bit of a shock.
Camera Assist, invincibility, switching off fall damage and font legibility are also included.
Traverse levels and platforms by connecting thought bubbles or pull foes towards you in combat.
I'm almost beginning to believe them.
The 3D platformer receives some sharp-looking new images.
"It is real. It is playable. It is coming," the developer assures.
"All the levels are in the game," Double Fine studio head Tim Schafer says.
Double Fine's highly anticipated platformer is looking as weird as you'd hope.
"We had cut our boss fights," says the Double Fine boss. "Now we are able to put those back in."
The team from RAD shifts over.
Another delay hits Double Fine's platformer following its acquisition by Microsoft.
The house that Tim Schafer built is the newest addition to Microsoft's first party line-up.
The sequel to the cult classic gets demoed soon.
Double Fine talks about the reasons for the delay and making the game truly great.
The "first playable" update video explores some of the gameplay that fans can expect.
Double Fine to retain 100 percent of IP.
Double Fine clarifies lack of current plans though.
With just five days to spare.
Double Fine's project is close to reaching its funding goal.
Double Fine closing in on $3.3 million funding goal.
Well that just came out of nowhere...
Industry legend Tim Schafer (whose credits include the 1st Monkey Island, Day of the Tentacle and Grim Fandango) has been bandying about the idea of a second Psychonauts for quite some time now. Alas,... Read More