BioWare has released the third post-launch patch for its newly released fantasy action RPG, bringing several new fixes and tweaks.
BioWare's and EA's divisive action RPG was the seventh-highest selling game in Europe for the month of October.
GamesIndustry's Christopher Dring noted that they're "a little less", though not far off, from Massive's Star Wars Outlaws.
Patch 1.0.0 also features bug fixes, like companion skill points resetting, Harding and Taash endlessly bantering, and more.
The upcoming patch will address issues related to companion skill points, Inquisitor customization, and DLSS implementation, among other things.
The studio recently confirmed that it is shifting its full focus to the development of the next Mass Effect, with no post-launch plans in place for Dragon Age's latest release.
Players continue to flock to BioWare and EA's newly released fantasy action RPG in numbers, going by how it is performing on Steam.
A combined remastered re-release similar to Mass Effect: Legendary Edition is unlikely for BioWare's fantasy RPG franchise.
The studio is shifting its full attention to the sci-fi series, with no post-launch expansions planned for the recently released Dragon Age: The Veilguard.
BioWare and EA's highly anticipated action RPG is attracting a sizeable audience on the day of its release, if its Steam numbers are anything to go by.
BioWare's first single-player RPG in years and the follow-up to Dragon Age: Inquisition is playable on Xbox Series X/S, PS5, and PC.
Ahead of its imminent release, BioWare's action RPG has climbed to the No. 1 position in the charts, overtaking Call of Duty: Black Ops 6.
Reviews are flooding in for BioWare's long-awaited fantasy action RPG, and by and large, impressions are positive.
The long-awaited sequel to BioWare's Dragon Age series is almost here, launching on October 31st for Xbox Series X/S, PS5, and PC.
It's been claimed that reviews for BioWare and EA's long-awaited fantasy action RPG will go live a few days ahead of its release at the end of this month.
The absolute peak of fidelity for BioWare's RPG on PC requires an Nvidia RTX 4080 or AMD RX 7900 XTX with 12 GB of VRAM.
Pre-loads are available now for Xbox Series X/S and on October 29th for PS5, but PC players must download the title on launch day.
Despite appearing in the series' previous two titles, fans won't have to contend with the eight-legged arthropods as enemies.
Players can choose from multiple difficulty settings, adjust their own, hide or remove the HUD, turn off Motion Blur, and remap all inputs.
BioWare's long-awaited fantasy action RPG has wrapped up development ahead of its release on October 31 for PlayStation 5, Xbox Series X/S, and PC.
You can now listen to the main theme composed by Hans Zimmer and Lorne Balfe for BioWare and EA's upcoming fantasy action RPG.
The two musical heavyweights have been confirmed as the composers for the upcoming RPG, which is due out on October 31.
BioWare also confirmed improved resolution in Fidelity and Performance modes and the use of PlayStation's Spectral Super Resolution.
Stellar Blade, Rise of the Ronin, Resident Evil 4, Resident Evil Village, Star Wars Jedi: Survivor, and others will also receive PS5 Pro enhancements.
Find out the different passives and skill nodes the Mage and Spellblade Specialization offer to maximize Fire damage against enemies.
Watch the Veilguard take on Corius the Icetalon, fighting alongside the Grey Wardens in a massive conflict against the forces of evil.
Creative director John Epler says previous Dragon Age instalments chose to rely on cutscenes due to technological constraints.
Game director Corinne Busche acknowledges that it's "a much-requested feature", and says that it "would be pretty cool."
The Arlathan Forest is disturbances in reality run amuck. Meanwhile, the Hossberg Wetlands see the Darkspawn roaming free.
Even if they disagree with how you handled a quest, your companions' bonds will still strengthen after completing quests together.
BioWare reveals new details on the upcoming fantasy RPG's cast of core companions, as well as Solas and Varric.
Each companion can equip unique gear and invest in Skills that complement Rook's build while also shoring up any weaknesses.
Ranking up the Caretaker's Workshop increases the maximum upgrade level for items and influences the level of discovered loot.
As players level up, they receive Skill Points to unlock new traits, passives, abilities, and Ultimates in tune with specific builds.
The Crossroads must be visited every time a new location becomes available, and it's brimming with secrets (and danger).
BioWare has revealed some of the game's UI customization options, which will let you tweak health bars, damage numbers, and more.
The upcoming fantasy RPG was confirmed to be a linear, mission-based game a while back, but BioWare says there's still plenty of room for exploration.
Primers and Detonators are essential for managing groups of enemies, while Ultimates like Warden's Fire can help turn the tables.
New gameplay highlights combat basics, how to build Stagger, and how to use different abilities to buff Rook and debuff enemies.
Learn more about customizing a Champion Rook and adjusting your build (and companions) before a fight against the Darkspawn.
Full HDR support, a field of view slider, class-specific key bindings, and an Ultra RT mode targetting high-end rigs are also confirmed.
BioWare's upcoming action RPG will feature support for ray tracing and Nvidia DLSS 3.1 on PC upon its launch at the end of October.
BioWare has revealed the RPG's PC requirements, with a solid-state drive optional at the bare minimum and mandatory otherwise.
The Deluxe Edition costs $90 on consoles and $80 on PC, providing multiple armor sets and weapons for Rook and their companions.
Pre-orders are currently available for BioWare's RPG, with a new trailer showcasing different environments and, of course, dragons.
BioWare's eagerly-awaited role-playing game is reportedly launching just in time for Halloween on Xbox Series X/S, PS5, and PC.
A roadmap for upcoming reveals is also available and includes high-level combat gameplay and a PC spotlight during the week of August 19th.
On top of wanting you to "feel like you are Rook," combat is described as a "much higher actions-per-minute game" and "more demanding."
"A guy's normal life walking down the streets of this city is more spectacular than what the Queen of Orlais is seeing," says BioWare.
The publisher confirmed a launch in Q3 of the fiscal year 2025, lining up with recent rumors of an October release date.
BioWare recently confirmed that it will be announcing a specific release date for the fantasy action RPG at some point in August.
BioWare will also share new gameplay footage for the upcoming action RPG sometime in August, the developer has confirmed.
Members of the long-awaited action RPG's development team speak about why it has taken so long to make, a lot of which been down to the immense scale of the project.
"We're making great progress towards our fall launch date," says BioWare about the upcoming action RPG, which is in the works for PS5, Xbox Series X/S, and PC.
BioWare and EA have also confirmed the game will be available natively on Steam, which means players won't require the EA App to run the game.
Alex Jordan, Bryony Corrigan, Erika Ishii, and Jeff Berg have been confirmed as the four actors who'll be portraying protagonist Rook in the upcoming action RPG.
Each companion will have a total of five abilities, though players will only be able to equip them with three during combat.
Armour customization for the Rook will entail slots for a helmet, a belt, an amulet, two rings, two weapons, and more.
Players will be able to transmogrify the armour for both the protagonist Rook, as well as Rook's party companions.
In addition to multiple difficulty presets, the action RPG will also feature an Undound option, which will let players tweak a number of gameplay elements in various ways.
The character creator is extensive, from forehead, jaw, and chin sliders to cataract visibility and over 30 makeup options.
With the Ability Wheel, players can queue up companion abilities and combos that will play out when shifting back to real-time.
Companions each have five abilities and can bring three into combat. On the other hand, Rook has multiple passives and Specializations.
Game director Corinne Busche notes offline play has been a "really big request" and reaffirms the lack of microtransactions.
Game director Corinne Busche has also revealed that the upcoming action RPG will have a level cap of 50.
BioWare's development team will answer questions on its official Discord after the avalanche of details revealed this week.
When selecting a Specialization for your character, you can customize the finer details to make some mechanics less challenging.
Players can opt for an Elven, Dwarven, Human or Qunari Lineage, obtain different buffs depending on their faction and more.
Players will also have access to an extensive skill tree and can choose to specialize in more damage against specific foes, healing, and more.
BioWare and EA's fantasy action RPG will launch for PlayStation 5, Xbox Series X/S, and PC this Fall.
"We wanted to give each character their own flavour, or their own style, of romance," says creative director John Epler.
Game director Corinne Busche also indicates that companions could die based on players' actions, similar to Mass Effect 2.
"Everything is hand-touched, hand-crafted, very highly curated," says director Corinne Busche.
"We’ll have more to share on exact performance as we finish development in the coming months," EA says.
BioWare and EA have showcased 20 minutes of gameplay footage for the action RPG, which is due out this Fall for PC and consoles.
Check out where Neve Gallus, a detective and one of the companions in the upcoming RPG, resides ahead of today's gameplay reveal.
Players can decide origin stories for their custom characters, with factions including the Antivan Crows, Gray Wardens, and more.
Minrathous, the capital of the Tevinter Imperium, looks gorgeous ahead of the RPG's extended gameplay reveal on June 11th.
BioWare has shared a new screenshot from the action RPG ahead of its upcoming gameplay reveal.
A gameplay reveal of the action RPG is scheduled for June 11, where BioWare will showcase the game's opening.
BioWare general manager Gary McKay also teased that "the Dread Wolf is not the only god players need to be worried about.”
"It was most important for us to have a title that was authentic to the companions that are the heart of this adventure we’ve created."
The ability wheel offers many "strategic possibilities" and "powerful combinations of abilities between players and their companions."
The game is now subtitled The Veilguard, with BioWare saying the previous name "didn’t show just how strongly we feel about our new heroes, their stories, and how you’ll need to bring them togethe...
The fantasy RPG's name was officially unveiled in 2022, four years after it was confirmed to be in development.
With rumors of its launch later this year, BioWare and Electronic Arts could be preparing an announcement for the long-awaited RPG.
It's been claimed that BioWare is internally confident that the long-awaited action RPG will finally release sometime this year.
Amidst widespread layoffs across all of Electronic Arts, it seems both of BioWare's upcoming projects remain unaffected.
New screenshots and brief details on many of Dragon Age: Dreadwolf's locations have been revealed by BioWare.
Treviso, Rivain, and Weisshaupt are teased with ominous narration in a brief new trailer for the upcoming action RPG.
Previous reports have claimed that the long-in-development RPG is set to launch for PC and current-gen consoles in Summer of 2024.
Kristjanson worked on Baldur's Gate and Mass Effect titles, while Kirby was a writer on the Dragon Age series.
Journalist Jeff Grubb says the RPG keeps getting internally delayed, and may even be pushed back into the final months of 2024.
"Our dedication to the game has never wavered," says BioWare GM Gary McKay, with the team working to make it "worthy of the Dragon Age name."
It's to "preserve the health of the studio" and form a "clear vision of what we’re building before development ramps up," per GM Gary McKay.
The developer says it will have more to share on the long-awaited fourth instalment in its RPG franchise "soon".
History repeats itself, as BioWare confirms that it's going back to being focused exclusively on single player development.
The MMORPG, which originally launched in 2011, will reportedly be taken over by Ultima Online and Dark Age of Camelot developer Broadsword Online.
Journalist Jeff Grubb says neither Sucker Punch nor BioWare will be showing off their upcoming games at the upcoming showcase.
EA hasn't listed the two titles among its list of games that are set to launch this fiscal year, which runs until March 31 next year.
Former Dragon Age narrative lead David Gaider has taken to Twitter to talk about how the rest of BioWare "quietly resented" its writers.
Meanwhile, BioWare has also pulled in the development team working on the next Mass Effect to help finish Dreadwolf's production.
BioWare has shared some brief details about how the upcoming RPG will approach progression and customization.
Alpha gameplay footage and screenshots have also leaked online, while it's also being claimed the game is unlikely to launch this year.
In addition to every mainline Mass Effect game, Walters has also been involved in the development of Jade Empire, Anthem, and more.
Solar, the titular Dreadwolf, has a long and eventful story, which takes centerstage in a new teaser released for the upcoming RPG.
BioWare confirms that the upcoming RPG has hit alpha, which means it's now playable in its entirety from start to finish.
Mary DeMarle, who worked on Deus Ex: Mankind Divided and Marvel's Guardians of the Galaxy, has joined BioWare.
While the RPG won't release this year, BioWare says it's "growing closer to that next adventure" and that questions would be "answered in time."
Insider Tom Henderson is cryptically teasing an announcement for BioWare's RPG but says not to expect "anything 'huge' per se."
Dragon Age 4 executive producer Christian Dailey has left BioWare, while Corinne Busche has been named the project's new director.
BioWare GM Gary McKay notes that the blueprint was "completed last year" and the team is focused on "building out our vision."
Jeff Grubb says that development is on schedule, which is "about 18 months out from today" and expects a late 2023 launch at the earliest.
Insider Tom Henderson spoke to a "source with knowledge of EA's plans" who affirmed that BioWare's RPG is still a ways off from release.
BioSare general manager Gary McKay says the studio remains "laser-focused on building back the trust of our fans and community."
Though it made an appearance at The Game Awards 202, BioWare's big fantasy RPG looks to be skipping this year's show.
Another high profile Dragon Age lead leaves BioWare, though the developer insists it is committed to "a high-quality Dragon Age game."
Though we're still yet to see gameplay footage from BioWare's upcoming action RPG, there is at least new artwork to look at.
The LinkedIn profile of former BioWare developer Daniel Nordlander suggests that the upcoming RPG will only release for PC and new-gen consoles.
The next big sequel in the fantasy RPG series will reportedly return to being a single player-focused affair after the failure of Anthem.
BioWare recently confirmed that the next Dragon Age won't appear at EA Play Live, but here's some new concept art to tide you over.
BioWare has confirmed that it won't be "showing anything" at this year's event. EA Play Live is slated for July 22nd and will run for 40 minutes.
BioWare's Christian Dailey teases out more new concept art for the upcoming RPG.
Anthem's failure and the success of Star Wars: Jedi Fallen Order are the reason.
Locations like Antiva City and Nevarra are also hinted at.
Although it looks more like Anthem than Dragon Age.
New locations and allies are also teased in this "special look."
BioWare teases the upcoming tease for its unnamed Dragon Age sequel.
The next mainline Dragon Age game will receive an update next week.
All project currently in development will continue onward in their absence.
New characters and locations along with the central premise teased.
Executive producer Mark Darrah provides a brief update on the development of the upcoming RPG.
Expect some news in a couple of days.
BioWare will be celebrating Dragon 4ge Day with fans next month.
EA CFO Blake Jorgensen revealed that "plans are underway for that product."
The Dread Wolf is still rising.
Fernando Melo notes that the project is "well underway to becoming the definitive Dragon Age experience."
Current lead writer Patrick Weeks is one of the editors for the collection.
Ideas floated for the next Dragon Age's multiplayer include drop-in/drop-out co-op for companions.
The original incarnation, codenamed Joplin, was heavily focused on choice and consequence.
Former staffer says, "you can't just start fresh and fumble your way forward until you find the fun."
BioWare went behind EA’s back, forcing EA to play along.
One of the job listings also suggests – yet again – that the game will have online elements.
The first teaser trailer is now available.
The reveal will be much like that for The Elder Scrolls 6, done mostly to hype up fans.
A new Dragon Age announcement has been teased for next month—could it be a new game? Or maybe a remaster?