Players who have completed the game can start a new playthrough while carrying over weapons, upgrades and Callisto Credits.
The survival horror title cost 200 billion won (or roughly $162 million) to make over three years, not including marketing.
Released last weekend, the new update also makes healing and weapon switching faster as part of the improvements to combat.
Aside from the general quality of life changes and localization optimizations, PS4 players can sync their Trophies via PSN.
Striking Distance Studios CEO Glen Schofield explains that PlayStation only provided development support for the horror title on the performance capture front.
Striking Distance Studios is "listening" to feedback and currently working on further optimizations for PC and consoles.
The Callisto Protocol debuted in sixth place while Marvel's Midnight Suns placed 26th in the UK physical charts ending December 3rd.
Striking Distance Studios has also confirmed issues with ray-traced reflections on Xbox Series X, with more details coming this week.
The main menu still has temporary stuttering, but Striking Distance Studios promised "further optimizations in the days ahead."
The PC version of The Callisto Protocol is getting an update that will hopefully solve the game's stuttering issues, which has been a major source of complaints from players.
Directed by Dead Space co-creator Glen A. Schofield, the survival horror shooter is available on Xbox One, Xbox Series X/S, PS4, PS5, and PC.
Striking Distance Studios has revealed that a free update on February 7 will add New Game+ as well as a new Hardcore Mode for all players.
Having previously revealed the survival horror title's minimum and recommended PC requirements, Striking Distance Studios has now also detailed its High and Ultra specs.
Pre-loads allegedly go live tomorrow, with the horror title launching on December 2nd for PS4, PS5, PC, Xbox One, and Xbox Series X/S.
Those waiting for reviews before dipping into the upcoming survival horror title will have to wait until the day of its launch.
Played by Sam Witwer, Farris is a jailer in Black Iron Prison and "thematically" begins in a similar place to the game's protagonist.
Duhamel plays Jacob Lee, a prisoner in Black Iron who must escape after it descends into chaos due to the monstrous Biophages.
"Below provides a great opportunity for exploration, hidden areas, creepiness and a chance to use the space for compelling environmental storytelling," says director of environment art Aasim Zubair.
PC players will need 75 GB of installation space with a solid-state drive recommended. The survival horror title is out on December 2nd.
"We haven’t even started work on this content yet. It's all new stuff that we’ll be working on in the new year," says director Glen A. Schofield.
A new wave-based survival mode called Riot and story DLC that has players digging deeper into the game's horrifying secrets are also coming.
The day one update for the PS4 version of The Callisto Protocol features stability improvements and general bug fixes.
Including the Platinum, there will be 27 Trophies in total, including seven Gold Trophies, nine Silver Trophies, and 10 Bronze Trophies.
Striking Distance Studios and Krafton's highly-anticipated sci-fi survival horror title is due out in December for PC and consoles.
The studio, best known for The Last of Us, also lent its motion capture studio to Striking Distance's upcoming survival horror title.
Situations like not having enough ammo, the right weapon or knowing what to do next constitute helplessness, as per director Glen Schofield.
The Callisto Protocol's developers talk about the important of atmosphere and tension in the upcoming survival horror game.
The development team talks about creating shocking moments, inspiration from horror films, and how terrifying the Biophages can be.
The studio has announced that, due to being unable to meet the requirements for CERO certification, The Callisto Protocol will not be coming out in Japan.
For The Callisto Protocol and Striking Distance Studios, success would likely mean a sequel to the upcoming horror game.
Striking Distance Studios and Krafton's sci-fi survival horror title is set to launch for PlayStation, Xbox, and PC in December.
Unlike Gotham Knights, Striking Distance Studios' survival horror title will have a Performance Mode, though more details are needed.
Striking Distance Studios' CEO and founder Glen Schofield says the horror title will also have "beta paths" that will add replay value.
Striking Distance Studios wants players to enjoy dying in The Callisto Protocol, and has even included an achievement/trophy for seeing every death animation in the game.
Striking Distance Studios' chief technical officer Mark James talks about the role of AI, audio design, and more in the upcoming horror title.
The Callisto Protocol has received a new story trailer, setting up a story full of conspiracies, evolving monstrosities, buried secrets, and more.
Developer Striking Distance Studios seems to be gearing up to provide a new look at its upcoming sci-fi survival horror game.
Developer Striking Distance Studios says the upcoming survival horror title will get plenty of post-launch support, though specific details remain scant.
"We value passion and creativity, not long hours. I’m sorry to the team for coming across like this," says Glen Schofield.
"A lot of people ask how long the game is, and it’s like, how many times are you going to die?" says Striking Distance Studios' Mark James.
Striking Distance Studios founder Glen Schofield has revealed a few details about The Callisto Protocol's weapons upgrade system.
Watch protagonist Jacob battle numerous Biophages and get crushed by a large fan en route to the game's release on December 2nd.
Host Geoff Keighley has seen a "sneak preview" of the demo and feels it's a "step beyond" the gameplay from Summer Game Fest 2022.
Director Glen Schofield has shared an imaging revealing one of the many enemies in the upcoming survival horror game.
Creative director and studio boss Glen Schofield talks about the process of conceptualizing and writing the upcoming sci-fi horror game.
Studio head and game director Glen Schofield also confirms that The Callisto Protocol will not feature any space combat.
"The overall tone of our combat is kind of a struggle," explains Striking Distance Studios' Ben Walker, design director on The Callisto Protocol.
Ben Walker, design director at Striking Distance Studios, talks about The Callisto Protocol's implementation of the DualSense's features.
Striking Distance Studio's upcoming sci-fi survival horror game The Callisto Protocol spend a good chunk of its development time finetuning its so-called "gore system".
Director Glen Schofield says the upcoming survival horror game is going to offer plenty of exploration, in spite of being a linear game.
Out on December 2nd, Striking Distance Studios' sci-fi survival horror gets some raw gameplay, showcasing melee and ranged combat.
The survival horror game is costlier on current-gen consoles, while a Season Pass has also been mentioned as part of its Digital Deluxe Edition.
Director Glen Schofield will showcase the survival horror title, which releases on December 2nd for Xbox One, Xbox Series X/S, PS4, PS5, and PC.
A new trailer for the upcoming survival horror game shows brutal glimpses of its terrifying enemies, the game's story, and more.
CEO of Striking Distance Studios Glen Schofield has now revealed that The Callisto Protocol doesn't share the same universe as PUBG.
The protagonist, Jacob, must survive against terrifying foes known as Biophages and can use melee and ranged combat along with GRP abilities.
Publisher Krafton says sci-fi survival horror game The Callisto Protocol is targeting a release in the second half of this year.
Developer Striking Distance Studios' upcoming The Callisto Protocol is the cover story for Game Informer magazine's 346th issue.
Studio founder Glen A. Schofield also shares a close-up teaser image for one of the "creatures" while claiming them to be "incredible."
Striking Distance Studios founder Glen Schofield talks up The Callisto Protocol's lighting, and promises more info "soon".
Announced back in December 2020, the sci-fi survival horror title is set to release this year for Xbox Series X/S, PS5 and PC.
The Dead Space-inspired survival horror title is currently scheduled to launch some time in 2022 for PS5, Xbox Series X, and PC.
"Directing the original Dead Space was one of the highlights of my career," says Glen Schofield, who is currently working on a horror game of his own.
Skybound will bring their "global marketing and distribution capabilities."
Haptic feedback and 3D audio is specifically pointed out.
The connection will apparently not be a deep one.
Roughly 25 more seconds of the upcoming horror game.
Winner, winner, chicken dinner.
The developers want to replicate the scares and thrills of the original Dead Space.
"It’s not surprising given that a lot of the people that are working on the project also worked on the Dead Space series," says Striking Distance's chief development officer Steve Papoutsis.
The survival horror title comes from Dead Space creator Glen Schofield.