Game Overview:
Final Fantasy 7 Rebirth is an action RPG developed and published by Square Enix.
It is a sequel to 2020’s Final Fantasy 7 Remake, and the second instalment of a trilogy that in its entirety remakes the original Final Fantasy 7.
The PS5 Pro-exclusive mode combines the current two graphics modes for a high-resolution, 60 frames per second experience.
"We’re working hard on development so that we can launch part 3 as soon as possible," says Final Fantasy 7 Rebirth director Naoki Hamaguchi.
"In the future, Square Enix titles will be released simultaneously on each platform more and more," says Naoki Yoshida.
Though both games received critical acclaim, neither has been able to generate enough profits to meet Square Enix's expectations.
"We've always kept the original in mind, and I don't think it's going to be a storyline that will betray the fans of the original [game]," says Yoshinori Kitase.
However, Final Fantasy 16 and Final Fantasy Pixel Remaster are planned for Microsoft's consoles, it's claimed.
Final Fantasy 7's Tifa will also be involved in some sort of new gameplay mechanics in the third game of the remake trilogy.
"I am absolutely confident that the third game in the Final Fantasy 7 Remake series will be one of the most loved, most popular games in the whole history of video games once again," says Naoki Hamagu...
Final Fantasy 7 Rebirth director Naoki Hamaguchi has revealed that the action RPG's fan-favourite card collection and battle minigame Queen's Blood will return in the remake trilogy's final instalment...
Issues such as players being unable to acquire photo frames despite fulfilling the requirements have also been addressed.
It was confirmed earlier in the year that work was underway on the remake trilogy's final instalment.
Square Enix has revealed that the game didn't have the sales momentum to hit internal sales targets.
Throughout the long history of Final Fantasy releases, it ranks 14th in lifetime dollar sales. Final Fantasy 7 Remake is ranked second.
Producer Yoshinori Kitase recently suggested that Square Enix is hoping to release the remake trilogy's final instalment in 2027.
You will no longer need a working knowledge of theoretical physics and quantum mechanics to figure out what the heck the retry screen's many options mean.
The acclaimed open world action RPG is "underperforming" where its sales are concerned, according to industry analyst Daniel Ahmad.
Work on the story for the remake trilogy's final instalment has been completed, creative director Tetsuya Nomura says.
The acclaimed open world action RPG's stellar soundtrack has now released physically and on most major digital platforms.
High scores fail to register in the mini-game G-Bike, preventing completion of the side quest, "Can't Stop Won't Stop."
Including Final Fantasy 7 Rebirth director Naoki Hamaguchi, Octopath Traveler producer Tomoya Asano, and others.
Tetsuya Nomura also extends a "gentleman's agreement" to composer Nobuo Uematsu to return for the conclusion of the trilogy.
Square Enix has released a four-part behind-the-scenes series detailing the open world action RPG's development.
Square Enix has started a new behind-the-scenes video series for Final Fantasy 7 Rebirth, featuring a host of different developers that worked on the game.
Helldivers 2 has also become the best-selling game of 2024 in the US so far, with 60 percent of its sales coming on Steam.
The update also improves overall game stability and adds Sharp and Soft options to the display settings for Performance Mode.
The soundtrack for Final Fantasy 7 Rebirth is getting a full release, with a five-track preview album now available through streaming.
The minigame's positive reception could prompt Square Enix to expand upon it, director Naoki Hamaguchi has suggested.
There's a lot to do in Square Enix's massive action RPG, even after the credits have rolled.
The two titles occupied the top two positions in the PlayStation Store download charts for both Europe and North America.
Final Fantasy 7 Rebirth changes the original game's story in a number of significant ways- here are the 10 biggest ones.
The second instalment in the Final Fantasy 7 Remake trilogy leaves a lot of questions for the final act to answer.
Synergies are a game-changer in fights and can provide some incredible advantages. Here's how they work and how to unlock them.
Everything you need to know about weapons in Final Fantasy 7 Rebirth.
However, its physical launch sales in the region are significantly lower than Final Fantasy 16's, and even more so when compared to Final Fantasy 7 Remake.
Sony's exclusivity deal with Square Enix encompasses the entire Final Fantasy 7 Remake trilogy, to no one's surprise.
Producer Yoshinori Kitase says the action RPG's game design would have "regressed" if the development team was focusing on more than a single platform.
Digital sales data for Square Enix's second part in the Remake trilogy will arrive later this week and could provide a significant bump.
Square Enix's Naoki Yamaguchi hopes the team can "continue to touch on" Compilation content, but "nothing is set in stone."
Both games excel in the combat department, but which one does it better?
"I don’t think the release date would be far from now," says director Naoki Hamaguchi, who also revealed he enjoyed playing in Graphics mode.
Here is how you can level up faster in Final Fantasy 7 Rebirth.
Here is how you can raise party level in Final Fantasy 7 Rebirth.
Here is how you can catch Moogles easily in Final Fantasy 7 Rebirth.
It can be challenging at times to traverse the world, but Rebirth offers many options. Here's how to make use of two of them.
"Because of Final Fantasy VII Rebirth’s positive reception, there might be some pressure on the team. However, I feel that this empowers them to give the final title the send-off it deserves," Naoki...
Bonds are an essential part of the Rebirth experience. Here's how to raise them and what to watch out for throughout the story.
Running low on Gil for weapons, items and Queen's Blood cards? Here's how to quickly farm the in-game currency in no time.
There's a lot to do in Final Fantasy 7 Rebirth, and there's plenty of it that's well worth your time.
The second instalment in Square Enix's Final Fantasy 7 Remake trilogy is out today exclusively for PlayStation 5.
Square Enix's open world action RPG sees protagonist Cloud Strife and his companions venturing into a larger, more expansive world.
Game director Naoki Hamaguchi says Queen's Blood is "not just a card game that one could engage with", but the centerpiece of an entire questline.
"Some may be minigames that can be played throughout the course of the entire game, others may be one-offs that are specific to a certain, singular quest," says game director Naoki Hamaguchi.
Ahead of Final Fantasy 7 Rebirth's release, its 2020 predecessor has received a headscratcher of a patch.
There's a lot to do in Square Enix's massive RPG, but these handy pointers will help you find your way early on.
The open world action RPG has received universal acclaim from critics, and currently sits at a Metacritic score of 93.
It sits at a Metacritic score of 93 after 119 reviews, behind Final Fantasy 9, which has a score of 94 after 22 reviews.
With this feature, we take a deep dive into the technical aspects of Final Fantasy 7 Rebirth.
The one we've been waiting for.
Here's everything new we learned about Square Enix's upcoming epic in its recent State of Play.
The update provides an open area in Junon with unique content and some improvements to Performance Mode's visual fidelity.
Final Fantasy 7 Rebirth looks great ahead of its February 29th launch, but we hope it avoids repeating some of its predecessor's mistakes.
With its release right around the corner, here, we go through a few more details you should know about Square Enix's upcoming action RPG.
Director Naoki Hamaguchi says the trilogy's final instalment's development is at about the stage that Rebirth was at when the first game launched.
The update goes live on February 21st and adds the Junon region to explore. The same improvements will carry over to the game.
There's plenty more information to dive into before Final Fantasy 7 Rebirth releases, from combat to its world and more.
Unlike Red XIII in Final Fantasy 7 Remake, Vincent and Cid won't participate in combat even as AI-controlled characters, though they will be accompanying the party on their journey nonetheless.
The next part in the Remake saga is a ludicrously massive step up over the first. Here are some of the major differences.
The Nibelheim episode is currently available with Cloud and Sephiroth playable, but demo players can also explore the Junon region later.
Folios level up as you increase your Party Level, unlocking new Synergy Commands for characters to use (which can be reset anytime).
Take on various quests and forge bonds, engage in mini-games like Queen's Blood or explore the world for all kinds of challenging enemies.
The title also features much higher-resolution assets than Final Fantasy 7 Remake, fast loading times, DualSense support and 3D Audio.
The demo will let players control Cloud or Sephiroth during the Nibelheim incident, with a section of the Junon region coming before launch.
New outfits, exploration, and much more are highlighted before the role-playing game's global launch on February 29th for PS5.
Appearing on the PlayStation 5 dashboard, the demo will see players control "Cloud or Sephiroth during the Nibelheim episode."
The action RPG will have 54 Bronze Trophies, five Silver Trophies, and a single Gold Trophy, as per its leaked list.
The highly awaited action RPG is set to launch exclusively for the PlayStation 5 on February 29.
We continue to look at more key details on Final Fantasy 7 Rebirth as we count the days down to its launch.
The action RPG's demo will be announced at its upcoming dedicated State of Play presentation, it's claimed.
Square Enix will reveal new gameplay details and "other exciting news" for the RPG, which is out on February 29th for PS5.
The rumored showcase also reportedly features high-profile titles like Rise of the Ronin, Silent Hill 2, Judas and many more.
Square Enix's highly anticipated action RPG sequel is set to launch exclusively for the PlayStation 5 on February 29.
Here’s 15 things that any Final Fantasy VII Remake fan surely can’t wait to do once they get their hands on Rebirth.
With the highly anticipated action RPG not long away from its release, we take a look at some key details that you should know about it.
Of the many megaton releases lined up for the year, Square Enix's action RPG is perhaps looking the most promising.
Director Naoki Hamaguchi also says Rebirth's chocobo racing minigame is the most improved minigame in the action RPG.
The second instalment in Square Enix's Final Fantasy 7 Remake trilogy launches for PS5 on February 29.
A new batch of screenshots has also been released for the highly anticipated action RPG ahead of its approaching release.
Zack, the Midgar Zolom in the marshlands, and lots of Sephiroth adorn the RPG's latest trailer before its launch on February 29th.
Unlike its predecessor, Final Fantasy 7 Remake is set in a massive world that will feature a host of optional content.
The collaboration event is from January 9th to 30th and features Materia Hop-Ups for unique benefits, 36 new cosmetics and more.
"Through him, players will be able to experience and understand more of the Final Fantasy 7 worldview," says director Naoki Hamaguchi.
The action RPG's developers talk about "going back to our origins and restoring the fun of exploring this vast world map."
"We felt it was necessary to have this very clear depiction of how he came to be the person that he is now in Rebirth," says director Naoki Hamaguchi.
Director Naoki Hamaguchi and creative director Tetsuya Nomura talk about their approach to one of gaming's most memorable scenes.
There is a "massive amount" of cards to collect, while it has "the potential to become a very flashy, fast-paced card game."
Director Naoki Hamaguchi wants Rebirth to stand "alongside it and have the type of content that would be satisfying to its players."
Players can duel various NPCs, which offer different levels of challenge in the CCG, while free play is available for the piano mini-game.
Completing a "good amount" of side content with the story takes 60 hours, while the most dedicated players can easily top 100 hours.
Crow's Nest is one such city, with director Naoki Hamaguchi stating their intent to "go deeper and create this whole worldview of Rebirth."
Get a closer look at the three recently revealed Summons before Square Enix's sequel launches on February 29th, 2024, for PS5.
The action RPG's exclusivity window ends on December 31st, while the next part in the Remake trilogy is exclusive until May 29th, 2024.
The latest trailer also showcases new trailers, Synergy abilities, the appearance of Cid, and much more before its launch in February 2024.
"The overall storyline, the developments, will not go wildly out in a way that will not add up to Advent Children in the end," says Yoshinori Kitase.
The highly anticipated action RPG sequel is set to launch for the PlayStation 5 on February 29 next year.
Square Enix has also revealed details on Synergy Skills, new characters, how party members will function in combat, and more.
The third, new difficulty option will see all enemies growing stronger throughout the experience as you grow stronger yourself.
The new Final Fantasy 7 Rebirth video can also be watched through the game's main menu to offer up a quick refresher on the previous game's events.
Game director Naoki Hamaguchi says that the development team's experience with Final Fantasy 15's open world was also helpful.
"If you like to spend time changing the look of the characters, you're going to have a great time," says Naoki Hamaguchi.
According to game director Naoki Hamaguchi, players can expect "further developments" for this foe while pondering Zack's role.
Mercer has voiced several iconic characters, like Minsc in Baldur's Gate 3 and Ganondorf in The Legend of Zelda: Tears of the Kingdom.
The main artwork for Final Fantasy 7 Rebirth features Cloud Strife, Sephiroth and Zack Fair, each with their own colour schemes.
Tetsuya Nomura assures that by the time the entire trilogy is wrapped up, it will "link up" with the animated movie.
Creative director Tetsuya Nomura says players will "get to know more about him and dig deeper” with these "new episodes."
While plans could change later, the follow-up to Final Fantasy 7 Remake doesn't have any DLC planned, per Square Enix's Tetsuya Nomura.
An additional storyline to the main quest, which serves as the "starting point to travel around the world", will also be available.
The Grasslands are another area full of mini-games for players to experience in the sequel and span about two kilometers.
Director Naoki Hamaguchi reveals that players can explore a "fairly wide, expansive area" from the start, with more areas opening up.
Since the fan-favorite character appears at the backend of the original story, he won't be playable in the upcoming remake.
While players must install content from both discs on the console, there won't be any swapping, with only one required for playing.
The follow-up to Square Enix's Final Fantasy 7 Remake is out on February 29th, 2024, for PS5 and will ship on two Blu-ray discs.
The action RPG sequel's Deluxe Edition will retail for $99.99, while the Collector's Edition is priced at $349.99.
"We’ve also expanded the variety of musical genres this time around, so I think there will be plenty to enjoy," said music supervisor Keiji Kawamori.
The action RPG sequel's PlayStation 5 exclusivity window will end on May 29, 2024, Square Enix has confirmed.
Players can discover "different and exciting experiences" while exploring, like "new stories, battles, and mini-games to play."
Players will encounter "lots of unique games and challenges that appear as part of the side stories you can find as you explore the world map."
Creative director Tetsuya Nomura also confirmed accompanying characters who won't become party members until the next game.
Alongside the recent trailer, Final Fantasy 7 Rebirth's producer, creative director and director have revealed more details about the game.
The second instalment in the Final Fantasy 7 Remake trilogy has a release date, along with plenty of new footage in a new trailer.
Square Enix confirms that since the series' debut in 1987, all Final Fantasy games have collectively sold over 180 million units.
The sequel allegedly features zones like Final Fantasy 16 but "smaller," and fans can "kiss the original story completely goodbye."
The long-awaited follow-up in the Remake saga will ship on two discs, as Cloud and company explore the world outside Midgar.
The latest developer comment for Final Fantasy 7 Rebirth seems to be setting the stage for an imminent update.
Square Enix has released another brief developer quote for the upcoming sequel, this time from music supervisor Keiji Kawamori.
Square Enix continues to tease the follow-up to Final Fantasy 7 Remake, with battle director Teruki Endo discussing combat changes.
Final Fantasy 7 Rebirth co-director Motomu Toriyama says the development team has "made preparations" to ensure that the sequel can be enjoyed by those who didn't played the first game.
Story and scenario lead Kazushige Nojima offers the latest in a series of developer comments on the upcoming sequel.
Director Naoki Hamaguchi says players will experience a "myriad of different stories along the way" in the upcoming PS5 title.
Producer Yoshinori Kitase says Square Enix is "working on nailing down a release date" for the highly anticipated sequel.
Square Enix's Satoru Koyama is hoping to create more nuanced and intricate companion AI for Final Fantasy 7 Rebirth.
Producer Yoshinori Kitase assures that the second instalment in the remake trilogy is making good progress, and says updates will be shared "when the timing is right."
The character's Japanese voice actor Kenichi Suzumura says that Zack will have a prominent role to play in the upcoming sequel.
"Since the adventure unfolds in a vast world after the escape from Midgar, loading stress is an extreme bottleneck," explains producer Yoshinori Kitase.
The Final Fantasy 7 Remake saga has been officially confirmed as a trilogy, though it may have ended up as a duology instead.
Creative director Tetsuya Nomura says nothing from the original game will be left out or shortened in the remake trilogy.
"We want to make the best experience possible and reassure everyone that development is proceeding at an astonishingly fast pace for such a large-scale HD title," says Yoshinori Kitase.
Creative director Tetsuya Nomura reveals that "some development has already begun" on the third and final instalment in the Final Fantasy 7 Remake trilogy.
The sequel to Final Fantasy 7 Remake has received its first trailer. Square Enix has also confirmed three parts for the entire Remake saga.
Final Fantasy 7 Remake co-director Yoshinori Kitase said earlier this year that Square Enix intended to unveil its sequel this year.
The developer had previously indicated that Final Fantasy 7 Remake Part 2 might be officially unveiled sometime in 2022.
Final Fantasy 7 Remake's sequel hasn't yet been officially announced, but producer Yoshinori Kitase says that could change in 2022.
Comments by the game's director might suggest that the upcoming sequel is going to have open world elements, unlike its predecessor.
Mechanics such as synergy combos during combat seen in the recently released Intergrade are likely to be included in the upcoming sequel as well.
A look at the biggest story beats of Final Fantasy 7 Remake's expansion, and how it might lead into the inevitable sequel.
How long is too long of a wait for the next instalment in the remake saga?
Creative director Tetsuya Nomura wants to make a "proper announcement when the timing is right."
Tetsuya Nomura will remain creative director "on all things Final Fantasy 7."
Square Enix is looking to surprise fans the way they did with the first instalment.
Development on the next instalment in the remake saga seems to be progressing well.
Director Tetsuya Nomura is also aware that the next game has to release quickly.
"Our performance will temporarily drop below 100% efficiency because of this," says Yoshinori Kitase.
Here's how Square Enix can improve upon the already excellent first instalment.
"Please assume the story of FF7 will continue as FF7 always has," says Yoshinori Kitase.
Could this be an early look at the remake's second instalment?
Here's hoping it doesn't take another five years.
Square Enix's long-awaited remake ended in an unexpected manner. Let's talk about it.
"I think we'll probably get straight into it," says producer Yoshinori Kitase.